Battlefield 2042 Replace 2.1 Patch Notes


Repair The Battle.

Up to date: Sep 27, 2022 10:10 am


Battlefield 2042 Replace 2.1 Patch Notes are lastly dwell!

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Now we have all the main points that it is advisable to know, so strap in.

Battlefield 2032 Replace 2.1 Patch Notes

BF2042 Master Of Arms

The Liquidators Await

A particular occasion is coming your approach throughout mid-October. We’re wanting ahead to sharing full particulars with you at a later time. However for now… anticipate new earnable cosmetics alongside infantry-only gameplay with tight playspaces and intense close-quarters fight.

Content material In Battlefield 2042 Replace 2.1

Renewal – Map Enchancment

Our intent for the map rework is to enhance the infantry & shut quarter fight expertise. Flags and targets are actually considerably nearer to one another. It will scale back the traversal time and general ‘time to motion’ when shifting between sectors and targets. To extend the affect of those modifications, we determined to fully take away sure sections of the map that broke the sport movement or had been thought of to be too distant. 

We’ve labored with each the terrain and with a considerable amount of new navy fortifications to supply extra alternatives for canopy. These property remodel the map, making it really feel much less pristine and extra prepared for warfare. A sense enhanced throughout gameplay as the brand new navy fortifications assist destruction to better extent than the unique map design.

The Photo voltaic Station 1
The Photo voltaic Station stays the preliminary assault location in Breakthrough, solely now it’s closely protected by big concrete limitations, sturdy sandbags, delivery containers, and the massive warehouses are excellent for hiding from air automobiles.

The Photo voltaic Station 2
Attacker automobiles can be essential in serving to in breaking down defenses. However watch out, sufficient stray shells can ignite a firestorm at this seize level.

Desert Terrain 1
The Terrain in Renewal has additionally been closely reworked with a deal with offering clear infantry and automobile paths and providing infantry higher line of sight breakers and canopy. When taking a look at our telemetry we may see that gamers didn’t transfer via the meant lanes throughout the desert terrain. The modifications we made present clearer paths for each infantry and automobiles.

Battery Farm
The Battery Farm has had a simplification move and now promotes extra predictable preventing lanes and contours of sight. Further cowl has additionally been positioned, however you must stay cautious of skybound threats.

Verify Level – Inexperienced facet
The examine level on the farm facet is now closely fortified. Attackers will be capable of use the brand new cowl to slowly work their technique to their new targets. Automobiles generally is a menace to those defenses, however the plethora of canopy means C5 might all the time lurk across the nook. 

Method to Synseco Constructing 1
The method to the Synseco constructing  is now closely fortified, providing important cowl to attackers. However cowl alone right here is not going to be sufficient to succeed, attackers should push via rapidly.

Method to Synseco Constructing 2
The central highway that connects the checkpoint to the Synseco constructing is now the fortified backbone of the map. 

Inside Synseco Seize Level 1
Interiors of the Synseco constructing are now not pristine. As a substitute they’re storage areas for the defenders, their ammo crates and storage models making nice cowl for shut quarters fight.

Inside Synseco Hallway
Strains of sight within the hallways are actually damaged by sandbags and ammo crates, making these areas viable protection factors. Sandbags in opposition to home windows supply some safety in opposition to enemy snipers, but in addition make for a terrific nest so that you can return some marksmen fireplace of your personal.

Synseco Lobby
The primary entrance line within the essential constructing, defenders now have the luxurious of sturdy defenses, forcing attackers to suppose twice about utilizing the entrance door.

Polaris RZR

Quick and enjoyable. The Polaris RZR is now accessible on the Battlefield as an in-world automobile. Leap into this light-weight buggy with a teammate and zip throughout the Battlefield, stunning enemy infantry or gaining new, tactical positions.

New Vault Weapons
4 Battlefield Portal iconic weapons from the Battlefield 3 and Dangerous Firm 2 period are actually accessible within the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your personal tempo by way of the brand new Task system.

P90 – Battlefield 3
A compact and succesful weapon system firing 5.7x28mm armor-piercing rounds. It has three ahead rails for a big selection of attachments. Comes with a 50 spherical journal.

GOL Sniper Magnum – Dangerous Firm 2
This German bolt motion rifle gives distinctive efficiency and standoff functionality. Its lengthy vary and accuracy makes it a terrific selection for particular forces and counter terrorist models.

M1911 – Dangerous Firm 2
Modified model of the traditional .45 caliber sidearm for Allied forces. Seven spherical journal.

Changelog

Normal

  • Fastened a difficulty stopping the Weekly Missions listing from being scrolled throughout Finish of Spherical
  • Assortment – Fastened a difficulty the place the mistaken enter icon is displayed when equipping automobile customizations
  • Statistics – Fastened a difficulty that might trigger the accuracy stat to achieve a worth above 100%
  • Fastened an alignment subject associated to HUD notifications on vast display screens
  • Fastened a scaling subject associated to HUD notifications
  • Fixes a difficulty that might trigger a black display after leaving a recreation that was near the Finish of Spherical
  • Fastened a difficulty that might trigger the Introduction Video to play when booting the title into fullscreen and instantly urgent Alt + Enter to enter windowed mode
  • Resolved cases the place visible artifacts may seem on display whereas matchmaking into a brand new server on the Exodus Conquest playlist
  • Fastened cases the place binding a secondary enter to mouse buttons didn’t work
  • The sorting arrow is now pointed accurately for the Gamers part within the Battlefield Portal Browse tab

Battlefield Portal

  • A number of fixes and changes have been made to resolve points with property and collision throughout traditional period maps

Guidelines Editor

  • Added Crawford, Stranded, Season 2 Weapons, and Automobiles to Guidelines Editor choice lists
  • Added Audio Asset Library
  • Added World Icons Asset Library
  • Added RemovePlayerInventoryAtSlot block to Guidelines Editor
  • Added RemovePlayerInventory block to Guidelines Editor
  • Added EnableFastTicketBleed block to Guidelines Editor
  • Added OnPlayerExitCapturePoint block to Guidelines Editor
  • Added OnPlayerEnterCapturePoint block to Guidelines Editor
  • Added OnCapturePointNeutralizing block to Guidelines Editor
  • Added SetCapturePointOwnership to Guidelines Editor
  • Added EnableCaptureHQ block to Guidelines Editor
  • Added CapturePointCapturingTime to Guidelines Editor
  • Added CapturePointNeutralizationTime to Guidelines Editor
  • Added SetNeutralizationMultiplier block to Guidelines Editor
  • Improved error messages to make clear parameter kind mismatches for some blocks

Modifiers

  • Added Modifiers for Hiding Crosshair (additionally impacts automobiles)

Devices

  • Fastened Incorrect Zoom ranges when utilizing SOFLAM

Maps

Breakaway

  • Resolved silo injury results stopping when the silo was queued for destruction
  • You’ll now not see foot on snow VFX contained in the heli in the course of the insertion sequence

Discarded

  • Fastened subject a difficulty the place the terrain across the base of the walkway ship rail might be destroyed sufficient to make it float

Publicity

  • Fastened bullet decals not wanting lifelike on a portray within the C3 sector
  • Fastened bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on sure property
  • Fastened a hearth extinguisher that was floating after the wall was destroyed
  • Fastened a LOD (Degree of Element) subject on wall close to stairs in sector E2
  • Fastened a difficulty the place gamers may enter unintended areas above the D1 flag room and shoot unaware enemies due to property with lacking collisions

Hourglass

  • Fastened an audio subject the place strolling over the outside bins on the western facet of B1 was inappropriately triggering grime sound

Kaleidoscope

  • Fastened a difficulty stopping AI from utilizing the ladder between seize factors B2 and D1
  • Fastened a LOD subject current on the plaza basis planters discovered throughout the map

Orbital

  • Fastened a difficulty the place the carports had been shaking on the opening animation
  • Fastened a difficulty the place the dumpster had audio materials set to grime
  • Fastened a difficulty the place the rocket from rocket launchers would undergo the map when shot beneath the soldier whereas standing on the ramp from crawlerway

Renewal

  • Fastened a difficulty within the Analysis Facility the place gamers would be capable of clip platforms and see via the property whereas the pinnacle could be seen to others on the opposite facet
  • Fastened a difficulty the place gamers would clip with the ceiling and see via components of the constructing when climbing on the lab barrels positioned in corners
  • Fastened subject the place gamers would clip with the sewers ceiling and see via the constructing when positioned on the propane tank
  • Fastened a difficulty inflicting participant digital camera clipping whereas vaulting on prime of the pump station
  • Fastened subject with grenades thrown close to the wall of the small lab that might move via the terrain
  • Fastened a difficulty the place the Breakthrough insertion helicopter landed out of bounds on attacker facet
  • Fastened a difficulty the place terrain clipped via the concrete canal
  • Fastened subject the place entrance desks contained in the Synseco constructing had LOD points
  • Fastened elevated shadow subject on either side of the steps that results in the Analysis Facility
  • Fastened LOD points current on the warehouse cabinets discovered contained in the analysis facility constructing
  • Fastened LOD points current for the fabric across the home windows on the floor ground within the Analysis Facility
  • Fastened sharp black shadow current on the sting of the bridge resulting in the Analysis Facility
  • Fastened uneven and sharp lighting on the partitions contained in the Analysis Facility
  • Fastened a difficulty the place after destroying the vegetation on the vab basis the place the revealed terrain seemed unnatural and stretched
  • Fastened LOD subject on concrete cowl whereas in destroyed state
  • Fastened subject the place shadows had been too darkish in a number of areas of the map
  • Fastened lacking wall mesh in some places
  • Fastened LOD subject current on the planters discovered throughout the extent
  • Fastened flashing and disappearing lights and shadows on a wall within the Analysis Facility

Stranded

  • Fastened subject the place a LATV4 Recon partially caught within the hatch would take injury extra time
  • Fastened subject the place automobiles would stutter on the hatches throughout opening
  • Fastened subject the place gamers would stutter whereas standing on the rotating platform within the showroom
  • Fastened subject the place an prolonged occluder was seen when the participant is susceptible close to the fitting margin on the entrance deck
  • Fastened a difficulty in sector C1 the place an occluder was seen when the participant is susceptible on the ship’s margin close to the zipline going to B1 and searching in direction of the antenna
  • Fastened a difficulty on sector C2 the place there was intense flashing in one of many market corridors
  • Fastened subject with flickering seen within the backdrop from deploy display
  • Fastened subject the place G-84 TGM would get caught when shot in to E1 management tower
  • Fastened subject with inconsistent metrics the place the participant couldn’t stroll via 12 out of the 36 gaps made between the steel beams and the containers on prime of the ship
  • Fastened subject the place participant acquired injury till useless when leaping on prime of a shifting platform

Soldier

  • Improved enter polling to scale back aiming enter latency
    • Gamers who beforehand noticed mouse enter lag throughout gameplay ought to really feel an enchancment with this recreation replace. Please proceed sharing your suggestions about your expertise with us when you’ve been capable of play.
  • Fastened a difficulty that induced Overexposed lights on Soldier uniforms (IFF)
  • Fastened a difficulty the place Restore VFX remains to be current for a short while after the person enters the automobile
  • Fastened a difficulty the place the character stance didn’t reset when coming into/exiting automobiles
  • Fastened a difficulty the place there grenade cooking animation was lacking
  • Fastened a difficulty with the Massive Impression Sound incorrectly being performed when attaching C5 to automobiles
  • Fastened points animations lacking when throwing any grenade
  • Fastened points with inconsistent face wrinkles on a number of characters. A correct skincare routine is essential to go with the lively way of life of being on the Battlefield
  • Fastened a difficulty the place Troopers had been seen for a second earlier than spawning on the Spawn Beacon
  • Grenade throw animation ought to now play accurately
  • Fastened subject with Incorrect world log messages when repairing an air automobile from the passenger seat
  • The Fight Hammer has ought to now have a success indicator when putting a goal
  • Sundance’s touchdown animation with the Wingsuit has been improved. It’s now not causes jumpy habits
  • Fastened unintended habits for Soldier physics animations whereas in deep terrain craters
  • Improved susceptible habits in craters and on ledges
  • A short lived Soldier motion velocity has been added when performing stance modifications
  • A brief cooldown has been added to stop standing / susceptible stance change spam
  • Fastened a digital camera snapping subject when beginning a slide
  • Improved hit detection from pictures fired by troopers whereas in shifting and in open automobile seats
  • A susceptible soldier is now not capable of push different susceptible troopers round
  • Launched new participant collision habits for pleasant Troopers to assist stop physique blocking in tight areas. Pleasant Troopers which might be shifting will now be capable of transfer via different Troopers however can be pushed away at any time when they cease shifting to stop clipping

Specialists

Boris

  • Fastened a difficulty that induced the SG-36 Sentry Gun to generally shoot enemy gamers via smoke
  • Fastened a difficulty with the SG-36 Sentry Gun is floating after being deployed
  • Fastened a difficulty the place the turret deploy sound is delayed when deploying SG-36 Sentry Gun with Boris

Casper

  • Fastened a difficulty the place the OV-P Recon Drone flies in circles after getting pushed by one other participant
  • Fastened a bug the place Sluggish automobiles couldn’t destroy the OV-P Recon Drone by ramming it or working over it
  • Fastened points with Casper’s OV-P Recon Drone tooltips exhibiting as unassigned when unbinding Crouch Maintain Keybind

Crawford

  • Fastened a difficulty the place the Mounted Vulcan might be seen within the character fingers when selecting up the gadget
  • Fastened a difficulty with EMP VFX not being current on the Mounted Vulcan whereas underneath the EMP impact
  • Fastened a difficulty with Mounted Vulcan defend not being displayed accurately when destroyed

Irish

  • Fastened a difficulty the place APS-36 Shootdown Sentinel didn’t not block M320 LVG and M26 Mass Frag attachment grenades
  • The legs on the APS-36 Shootdown Sentinel now have correct shadows

Lis

  • Fastened a difficulty Audio hit cue/indicator triggered on Lis’s rocket when hitting nothing
  • Fastened a difficulty G-84 TGM will get a success marker however 0 injury is dealt to the enemy Soldier

Rao

  • Fastened a difficulty the place Rao sign hacker pulse was lacking
  • Fastened a difficulty the place Rao noticed any enemy that destroyed gear close by

Automobiles

  • Fastened a difficulty that will stop jets from visually updating when considered from a distance.
  • Palms are actually accurately aligned on the 4×4 Utility steering wheel as quickly as you enter the automobile.
  • Minor tweaks to make exhausts look much less odd in automobile elevators. They had been very exhausting.
  • The audio SFX from Stealth Helicopter bombs now not persist after being fired.
  • The countermeasure immediate for automobiles is now solely seen for the motive force/pilot
  • The Gunner VE has been eliminated throughout spawn, now solely exhibiting when you find yourself within the gunner place.
  • Up to date the Air-to-Floor Missile crosshairs on jets to show the lock on crosshair
  • You’ll now not hear the “In Stealth” goal blocked audio when taking a look at a Stealth Helicopter with lively twin 30mm Cannon Pods
  • The HEAT Shell has been renamed to HE Shell to higher replicate its meant use as anti-infantry

EBLC-RAM

  • Aligned the EBLC-RAM Turret so it now sits snugly on the principle physique
  • The countermeasure immediate is now accurately displayed for the EBLC-RAM
  • Fastened a difficulty inflicting the EBLC-Ram Lively Safety System capability to detonate Lis’ Guided missile from additional away than meant
  • Fastened a difficulty that induced the crosshair to be proven when deploying the automobile insertion beacon
  • Fastened a difficulty that induced the EBLC-Ram Lively Safety System capability to seem to shoot down Lis’ Guided Missile within the mistaken path
  • Fastened subject that induced the EBLC-RAM Spawn Beacon to not connect accurately to shifting objects
  • Inserting the EBLC-RAM’s Crew Insertion Beacon in an invalid space will now not spawn the Beacon within the final location it was positioned
  • The EBLC-RAM now has working lights throughout the Assortment screens.
  • When exiting the EBLC-RAM with the Crew Insertion Beacon Deploy capability lively, you’ll now routinely change again to the beforehand outfitted weapon

Automobiles – 60mm Flak Weapon Pod
The 60mm Flak Weapon Pod was underperforming in opposition to air automobiles so we’ve elevated its effectiveness. Alongside that change we’ve additionally diminished its injury towards infantry to additional solidify its function.

  • Velocity has been elevated from 150 -> 250
  • Detonation delay decreased from 0.15 -> 0.02
  • Automobile detonation radius decreased from 10 -> 2
  • Harm multiplier to infantry diminished 0.47 -> 0.05
  • A problem has been resolved that induced the 60mm Flak Weapon Pod to unintentionally injury infantry when damaging automobiles

AH-64GX Apache Warchief and KA-520 Tremendous Hokum
Now we have noticed that Stealth Helicopters have turn into the dominant Air Automobile of selection since their introduction in Season 1. In Replace 2.1, we’re making a number of steadiness changes to the AH-64GX Apache Warchief and KA-520 Tremendous Hokum to make sure all Helicopters have a devoted function on the Battlefield. In consequence, we’re growing their anti-vehicle effectiveness.

  • 127mm Anti-Automobile Rocket Pack velocity has been elevated
  • 127mm Anti-Automobile Rocket Pack injury has been elevated from 100 -> 130
  • 127mm Anti-Automobile Rocket Pack is now extra precisely in shorter ranges
  • 127mm Anti-Automobile Rocket Pack Replenish charge has been lowered 1.3 -> 2
  • 30mm Cannon Gunner Price of Hearth has been lowered 350 -> 200
  • 30mm Cannon Velocity has been elevated
  • 30mm Cannon Gunner Harm Begin Harm elevated 18 -> 40
  • 30mm Cannon Gunner Harm Finish Harm elevated 8 -> 25
  • 30mm Cannon Blast Harm elevated from 18 -> 20
  • 30mm Cannon Overheat has been elevated

MD540 Nightbird – Mounted 7.62mm Miniguns
We’re updating the miniguns to make sure they continue to be highly effective when actively managed, whereas decreasing their effectiveness throughout steady fireplace.

  • Minigun Wind Up Time has been lowered
  • Minigun Wind Down Time has been elevated
  • Total Dispersion has been lowered
  • Overheat has been elevated

MV38-Condor / Mi-240 Tremendous Hind – 7.62mm Minigun Pod
Now we have noticed the Transport Helicopter 7.62mm Minigun Pod was primarily used for lengthy vary fight. We’re making a number of steadiness changes to make sure its focus stays on meant defensive and shut vary use. It’s now extra correct, however with an general decreased injury output and vary whereas additionally overheating sooner.

  • Harm fall-Off Beginning Distance has been lowered from 350 -> 150
  • Harm Fall-Off Finish Distance has been lowered from 1000 -> 300
  • Dispersion has been lowered
  • Wind Up Time has been lowered
  • Wind Down Time has been elevated
  • Overheat has been elevated

Weapons

  • Fastened a difficulty that induced AM40 and Avancys bullets to be registered as SMG bullets
  • The AM40 Customary Difficulty Ammo now accurately shows the meant journal depend of 20
  • The AM40 and Avancys can now not be used underwater
  • Adjusted deploy delays for Vault Weapons to make sure a smoother expertise
  • Fastened a bug the place selecting up the DM7 from the bottom would present incorrect weapon icon
  • Fastened a difficulty that induced the M11 scope on the BSV-M to not have the proper show
  • Fastened a difficulty that was inflicting undesirable habits on underbarrel ammo
  • Fastened a difficulty that will trigger the Avancys to show the mistaken LOD when one other participant zoomed in on you
  • Fastened a difficulty the place the PF51 would shake when firing after switching from and to main
  • Fastened the suppressor muzzle flash being seen in entrance of the BSV-M when utilizing sure scopes
  • Lacking hints for underbarrel attachments have been situated
  • Reload now not generally go lacking on the the SWS-10 when low on ammo
  • SFX have been improved for Laser Sights
  • The Ghostmaker R10’s attachments are actually displayed on Kill Playing cards
  • The PF51 now exhibits the proper Journal dimension within the Assortment screens
  • The Goal 8T scope now has the proper icon on the Avancys

That’s all for these Battlefield 2042 Replace 2.1 Patch Notes!

READ MORE: Street Fighter 6 Preview: Return To Form

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