Greatest Tiny Tina’s Wonderlands Chaos 50 Construct

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On this article, we’ll showcase an enemy-crushing Tiny Tina’s Wonderlands chaos 50 construct.

We’ll go over all abilities, hero factors, what class to decide on, and what weapons to make use of.

In case you are in search of that one construct that lets you do all of the end-game content material with ease look no additional.

READ NOW: What is Ascended Gear in Tiny Tina’s Wonderlands?

Picture by way of Gearbox Software

Tiny Tina’s Wonderlands Chaos 50 Construct

This construct is an end-game construct so farming for some objects is required. A lot of the objects could be obtained from chaos bunnies on the finish of chaos chamber runs. Devoted loot sources will likely be listed by the objects.

Selecting Your Class

We wished to create a do-it-all construct. A Wonderlands Chaos 50 construct that enables for farming, ending chaos chamber runs with ease, and extra.

The courses we selected are Stabbomancer and Spellshot. The mix of vital harm, and spell harm conversion permits your weapons to deal much more harm with first rate ward regeneration.

The primary class feat Soiled Preventing provides you a flat 30% vital hit probability enhance. The aspect class feat Spellweaving provides you stacks of Spellweaving.

Gaining extra spellweaving stacks provides your character spell harm with as much as 5 stacks by default. It’s additional elevated by the Ability Tree and Armor.

Ability Factors

Right here you’ll discover all the talents we selected for this Spellblade/Stabbomancer. We didn’t decide up any Tier III abilities on this construct however you’ll discover some options on the backside of the Ability Factors part.

Motion Ability – From the Shadows

Your character will turn into invisible. Your each assault is a vital hit, however your general vital hit harm is decreased for a brief time frame.

By default, it lasts 8 seconds and has a 36-second cooldown. Harm lower is 25%. It really works like Fade Away on FL4K in Borderlands 3.

Wonderlands Chaso 50 Build Skill Tree
Picture by way of Lootlemon

Tier I Abilities

  • Arsenal – easy melee, gun, and spell harm increase – 5 factors
  • Haste – transfer and assault sooner – 2 factors
  • Magic Bullets – portion of spell harm will get transformed into gun harm – 3 factors
  • Prestidigitation – elevated reload pace – 5 factors

Abilities From Tier II

  • Swift Demise – the sooner you progress, the extra harm you deal – 5 factors
  • Exploit Their Weak point – making use of standing results will increase your harm – 3 factors
  • Font of Mana – spell and motion ability cooldown charges elevated – 5 factors
  • Mage Armor – gaining a stack of spellweaving restores ward – 1 level
  • Simply Warming Up – a bit of fireplace charge, simply to maneuver down the tree – 1 level

Tier IV Abilities

  • Contagion – standing impact unfold and harm – 3 factors
  • Imbued Weapon – extra elemental harm on weapons – 5 factors
  • Excessive Thread Rely – three extra spellweaving stacks – 1 level

Abilities From Tier V

  • Double Knot – spell vital hit harm – 3 factors
  • One Slot, One Kill – gaining a stack of spellweaving will increase gun harm – 1 level

Tier VI Abilities – Capstone

  • Sever the Thread – photographs out of your gun have an opportunity of restarting the cooldown of your spell – 1 level

Alternate Abilities

Moreover, you possibly can redistribute a few of your factors from Contagion and put them into Sneak Assault for extra harm or decide up Glass Cannon for much more harm.

Hero Factors

You may spend 49 Hero Factors. Often, you earn one Hero Level per degree, however at some ranges, you get a couple of Hero Level.

Originally of the sport ensure that to decide on Village Fool as your background. It provides the largest quantity of uncooked factors and lets you get the best worth in Power.

These factors increase completely different attributes. You may select from:

  • Power – vital hit harm
  • Dexterity – vital hit probability
  • Intelligence – spell cooldown charge
  • Knowledge – standing impact harm
  • Structure – well being and ward factors
  • Attunement – motion ability cooldown

On this Tiny Tina’s Wonderlands Chaos 50 construct you wish to concentrate on maxing out Power and Attunement.

The remainder of the factors could be distributed into Dexterity for extra harm or Structure for extra survivability.

READ NOW: Best Stabbomancer starting build – Tiny Tina’s Wonderlands guide

Tiny Tina's Wonderlands Chaos 50 Build Image
Picture by way of Gearbox Software

Weapons and Gear for Wonderlands Chaos 50 Construct

Vital observe. Each merchandise can drop from the bunnies on the finish of the chaos chambers. Moreover, in case you completed a mirror from a selected DLC, the objects will likely be added to the chaos bunnies too.

Weapons

  • Ruby’s Spite – among the best pistols within the sport – drops from Monsterous Shroom in Weepwild Dankness
  • Dwell Wire – an amazing SMG with a lightning chain – world drop solely
  • Liquid Cooling – superior synergy with From the Shadows – drops from Lissia in Crackmast Cove

Melee Weapon

  • Frying Pan – extra survivability, you received’t use melee on this construct both approach – world drop solely

Armor

  • Warped Paradigm – ensure that to go for Melee Harm and Potential Harm is elevated by 50% of your elevated Spell Harm – drops from Kastor in Nagledrift

The perfect roll for this armor is to have Spellshot / Stabbomancer bonuses with will increase in Spell Harm, Gun Harm, and All Harm Dealt. The perfect rolls are +3 factors into Magic Bullets and +2 factors into Arsenal.

Amulet

  • Barboload – each weapon has a excessive ammo consumption. This amulet permits for some ammo regeneration – drops from Imelda in Glutton’s Gamble DLC

Rings

  • Sharksbane x2 – a hoop with vital hit synergy, go for the Gun Harm rolls – world drop solely in Coiled Captors DLC

Ward

  • Physique Rune – a mix of therapeutic and harm increase – drops from Bunnidhogg, a secret boss in Chaos Chamber

Spell

  • Buffmeister – provides extra harm to your gun – world drop solely

Enchantments

Right here’s a listing of a few of the finest enchantments to roll on weapons. You can too at all times go for On Spell Forged, which will increase Harm by 30% for 5 seconds. You probably have a frost weapon, get a frost harm enhance, and so forth.

Weapons

  • On Motion Ability Begin, enhance Harm Dealt by 20% for 20 seconds
  • On Motion Ability Begin, enhance Spell Harm by 40% for 10 seconds

Melee Weapon

  • On Motion Ability Begin, enhance Gun Harm by 40% for 10 seconds
  • On Spell Forged, enhance Elemental Harm by 20% for 5 seconds

Spell

  • On Motion Ability Begin, enhance Gun Harm by 40% for 10 seconds
  • When utilizing Spell Forged, enhance Gun Harm by 30% for 10 seconds
  • On Motion Ability Begin, enhance Harm Dealt by 20% for 20 second

Ward

  • On Motion Ability Begin, achieve a stack of Spellweaving and +20% Reload Velocity for 5 seconds
  • On Motion Ability Begin, enhance Gun Harm by 40% for 10 seconds
  • When utilizing Spell Forged, enhance Gun Harm by 30% for 10 seconds

We hope you get pleasure from our Tiny Tina’s Wonderlands Chaos 50 construct with Stabbomancer and Spellshot courses.

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