
Who wants weapons, proper?
On this article, we’ll showcase a Spellshot Chaos 50 construct that melts enemies with out utilizing any weapons.
We’ll go over abilities, hero factors, and what subclass to decide on to maximise your injury output.
If you wish to destroy your enemies utilizing primarily spells, look no additional.
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Spellshot Chaos 50 Construct in Wonderlands

This construct is an end-game construct so farming for some objects is required.
Many of the objects will be obtained from chaos bunnies on the finish of chaos chamber runs. Devoted loot sources will likely be listed under.
Selecting Your Subclass
This construct is targeted primarily on utilizing Spells, particularly Frost spells. There usually are not many abilities that profit Frost on the whole, however these are typically probably the most dependable spells.
For our subclass, we selected Blightcaller, as a result of it’s a brand new class, but additionally it provides some survivability and injury from having a Ward.
Talent Factors – Spellshot Chaos 50 Construct
Right here you’ll discover all the abilities for this Spellshot Chaos 50 construct. It’s a Spellshot/Blightcaller mixture.
Motion Talent – Ambi-Hextrous

The Spellshot could equip a spell into the Motion Talent slot. Every time the Spellshot presses the Motion Talent Button, they solid that spell.
Tier I Abilities
- Spell Sniper – will increase your spell crucial probability (5 factors)
- Magic Bullets – portion of spell injury will get transformed into gun injury (3 factors)
- Prestidigitation – elevated reload velocity (5 factors)
- Wraithmail – killing an enemy restores a proportion of your Ward (3 factors)
Abilities From Tier II
- Font of Mana – spell and motion talent cooldown charges elevated (5 factors)
- Mage Armor – gaining a stack of spellweaving restores ward (1 level)
- Flawless Edge – you acquire extra injury the extra ward you’ve gotten (5 factors)
Tier III Talent
- Bathroom Down – an opportunity to create a water nova whereas making use of poison injury. The nova soaks all enemies. Soaked enemies take elevated injury (1 level)
Abilities From Tier IV
- Imbued Weapon – further elemental injury on weapons (5 factors)
- Excessive Thread Rely – three extra spellweaving stacks (1 level)
Tier V Abilities
- Double Knot – spell crucial hit injury (3 factors)
- One Slot, One Kill – gaining a stack of spellweaving will increase gun injury (1 level)
Capstone – Tier VI Talent
Sever the Thread (1 level)
Gun Crucial Hits have an opportunity to immediately reset all Spell Cooldowns. This talent has a brief cooldown.
Various Abilities
You possibly can redistribute some factors in different abilities, with a deal with Frost weapons and Spells. You too can take out 4 factors from Prestidigitation and spend them elsewhere.
Hero Factors – Spellshot Chaos 50 Construct

You possibly can spend 49 Hero Factors. Often, you earn one Hero Level per degree, however at some ranges, you get multiple Hero Level.
Originally of the sport ensure to decide on Village Fool as your background. It provides the largest quantity of uncooked factors and means that you can get the very best worth in Energy.
These factors increase totally different attributes. You possibly can select from:
- Energy – crucial hit injury
- Dexterity – crucial hit probability
- Intelligence – spell cooldown charge
- Knowledge – standing impact injury
- Structure – well being and ward factors
- Attunement – motion talent cooldown
On this Tiny Tina’s Wonderlands Chaos 50 construct you wish to deal with maxing out Energy and Attunement.
The remainder of the factors will be distributed into Dexterity for extra injury or Structure for extra survivability.
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Weapons and Gear for Spellshot Chaos 50 Construct

Each merchandise can drop from the Chamber Bunnies on the finish of any Chaos Chamber Run, together with the newly launched Boss Runs.
Moreover, in the event you’ve already completed a mirror from a selected DLC, these things will likely be added to the loot pool of Chaos Chambers.
You too can farm DLC objects immediately from the Wheel of Destiny close to the DLC mirrors.
Weapons
- Liquid Cooling – nice synergy with Frost injury will increase – drops from Lissia in Crackmast Cove
- Crossblade (Frost) – a fantastic shotgun that may use Frost ingredient successfully. Drops from Gloopathoth, a secret Chaos Chamber boss
- Wizard’s Pipe (Frost) – an SMG that means that you can get some further DPS if wanted. Drops from Parasite in Tangledrift and is a World Drop
- Fragment Rain – a Frost-only SMG that is superb at freezing enemies. Drops from the Chaos Chamber bosses and is a World Drop
- Queen’s Cry – one other Frost-only pistol with superior synergies with Frost spells. Drops from The Maker, a secret Chaos Chamber boss
Melee Weapon
- Frying Pan – extra survivability, you gained’t use melee on this construct both approach. World drop solely
Armors
- Amalgam – extra passive bonuses
- Miasmic Tail – killing an enemy will increase your standing impact probability, and passively will increase standing impact injury (excellent synergy)
- Diamond Gauntlets – whereas standing nonetheless acquire elevated Crit Likelihood, Darkish Magic Effectivity, and random elemental injury (roll with frost)
- Warped Paradigm – get one with Means Harm and Melee Harm are elevated by 50% of your Spell Harm
One of the best roll for this armor is to have Spellshot/Blightcaller bonuses with will increase in Spell Harm, All Harm Dealt, and Spell Crucial Likelihood
Ideally for the talent bonuses go for +5 into Imbued Weapon. It might probably additionally roll with bonuses to Font of Mana and Worse Curse.

Amulet
- Theurge – casting spell reduces motion talent cooldown, whereas motion talent is on cooldown spell injury is elevated
- Harbinger – restores 50% of your Ward over 2 seconds after activating your motion talent
Rings
- Finger Ward – passive bonuses effectiveness is elevated when your Ward is full
Ward
- Thoughts Rune – when casting a spell spawn a Frost Rune below a close-by enemy, that offers injury after a brief delay
Spells

- Buffmeister – provides extra injury to your gun (roll one with Zap! that reinforces Spell Harm)
- Boltlash – whereas channeling ship out spectral frost arrows that deal spell injury
- Frozen Orb – a frozen blizzard that slowly goes in the direction of an enemy that offers Frost Harm
- Arcane Bolt – easy three high-damage projectiles
- Glacial Cascade – a surge of ice spikes in the direction of the enemies
- Rainbolt – when channeling you fireplace rainbow flares within the course that explode on affect
- Tidebreaker – sends ahead a wave that knocks again enemies and offers splash injury, as well as, it applies the soaked impact which is a debuff to all enemies
As well as, you may simply use any purple (epic) Ice Spike. They’re fairly sturdy, even higher than some legendary spells.
Enchantments – Spellshot Chaos 50 Construct
Right here’s an inventory of among the greatest enchantments to roll in your items of drugs. Keep in mind that you would be able to reroll enchantments at any level, nevertheless it’s not limitless.
Weapons
- On Motion Talent Begin, improve Harm Dealt by 20% for 20 seconds
- On Motion Talent Begin, improve Spell Harm by 40% for 10 seconds
- Whereas utilizing Spell Solid improve Frost Harm by 30% for five seconds
- On Spell Solid, improve Harm Dealt by 15% for 10 seconds
Melee Weapon
- Whereas utilizing Spell Solid improve Frost Harm by 30% for five seconds
- On Spell Solid, improve Harm Dealt by 15% for 10 seconds
- On Spell Solid, improve Elemental Harm by 20% for five seconds
Spell
- On Spell Solid, improve Harm Dealt by 15% for 10 seconds
- On Spell Solid, improve Elemental Harm by 20% for five seconds
- After getting a Spell Kill, Achieve a 50% probability to shoot a further projectile for a reasonable length
Ward
- On Motion Talent Begin, acquire a stack of Spellweaving and +20% Reload Pace for five seconds
- On Spell Solid, improve Elemental Harm by 20% for five seconds
- On Spell Solid, improve Harm Dealt by 15% for 10 seconds
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