Valorant Patch Notes 5.03 | WePC


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Final Up to date:

Valorant is a reasonably large sport, and it’s persistently getting new Valorant Patch Notes. Now there’s a model new patch, Patch 5.03, with its personal set of notes to learn via.

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We have now all the knowledge you want on the most recent batch of patch notes.

Brokers Have Been Nerfed & Extra In The Valorant Patch 5.03

Jett Key Artwork
  • Engine replace to Unreal Engine 4.26
    • This replace improves the instrument set accessible to our builders in some ways, nevertheless this variation will seemingly go unnoticed by you, because the objective of any Engine replace is to occur beneath the radar.
    • There are some recognized points this time round although, largely the UI is misbehaving. We’re fixing these as rapidly as we are able to, however count on some funkiness within the sport and within the Foremost Menu. If something interrupts your gameplay, please submit a bug report.
  • Agent Browser visible design refresh
    • Simply thought we must always leverage a few of the cool Agent artwork and lean extra into our VALORANT model.

Agent Updates

  • Base Cooldown elevated 20s >>> 30s
  • Recall Cooldown elevated 20s >>> 30s
  • Cooldown set to 45s every time a Rendezvous anchor is destroyed
  • Diameter measurement of the “ring” Chamber can stand that enables him to activate Rendezvous decreased 21m >>> 15m
    • Chamber’s Rendezvous is meant to be highly effective at holding house, however the beneficiant radius allowed him to take that house with extra aggression than meant. This alteration ought to require Chamber to exert extra effort to entry off-angles.
    • We hope {that a} harsher punishment for destroyed Rendezvous anchors, and the decreased radius will demand Chamber mains to be extra cautious of their use. This alteration additionally brings the counterplay of Chamber’s destructible objects extra inline with the habits of different destructible objects within the sport.
  • Trademark (C)
  • Gradual Period decreased 9.5 >>> 6s
  • Tour De Power (X)
  • Final Factors Required elevated 7 >>> 8
  • Gradual Period decreased 9.5 >>> 6s
  • Bullet Value elevated 100 >>> 150

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Neon

  • Overdrive
  • Injury per shot decreased 22 >>> 18
  • Killzone elevated 15m >>> 20m
  • Leg shot multiplier decreased 1.0 >>> 0.85
  • Headshot multiplier elevated 1 >>> 3
  • Chamber
  • Leg shot multiplier decreased 1.0 >>> 0.85
  • JETT
  • Bladestorm
  • Leg shot multiplier decreased 1.0 >>> 0.85

Valorant Patch Notes- Gameplay Programs Updates

  • Added capacity to alter “Ghost” keybind outdoors of Customized Video games
    • This feature is listed beneath Settings >> Controls >> Actions

Valorant Patch Notes- Bug Fixes

AGENTS

  • Mounted a problem with Jett’s Tailwind the place switching weapons in the midst of the sprint would trigger the weapon pull out animation to take longer than desired.

GAMEPLAY SYSTEMS

  • Mounted a bug the place some Reyna/Killjoy HUD parts have been nonetheless seen after enabling Conceal Person Interface.
  • Mounted a bug the place defuse animation wouldn’t persistently play if the orb is tapped in speedy succession.

KNOWN ISSUES

  • Altering crosshair opacity settings in-game causes crosshair preview visible to flicker
  • Spike Bulletins UI displaying incorrectly


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